# Stage 1
## Gift of Joyous Life
**Regain HP.** If you are [[Bloodied]] at the start of your turn, you can choose to roll a [[Hit Point Dice|Hit Point Die]] (no action required) and regain a number of [[HP]] equal to the roll.
**Rolled a 1.** If you roll a 1 on the die, you regain no Hit Points and take 1 point of Force damage instead.
**(1/SR).** You regain this ability when you finish a Short or Long Rest.
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## Gift of Joyous Youth
**Regain HP.** If you have no remaining [[Hit Point Dice]] at the start of your turn, you can take a [[Reaction]] to make a CHA Saving Throw against your Transformation DC.
**Success.** On a success, you regain 1 expended [[Hit Point Dice|Hit Point Die]].
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## Gift of Prodigious Talent
**Gain Proficiency or Expertise.** Choose two Skills. If you lack proficiency in it, you gain proficiency. If you have proficiency but lack Expertise, you gain [[Expertise]] with that skill.
**Penalty.** If you roll a 1 or 2 on an Ability Check using one of the chosen skills, you immediately lose half your maximum number of [[Hit Point Dice]], rounded down. You do not regain [[Hit Point Dice]] lost this way until you finish two [[Long Rests]].
At Transformation Level 2 or higher, this penalty doesn't apply.
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## Gift of Unsurpassed Fortune
**Attack Roll / Saving Throw.** When an enemy you can see within 10 feet succeeds on an attack roll or saving throw, you can use your [[Reaction]] to roll a d20.
**Success.** On a 10 or higher, the triggering attack or save misses or fails, and you regain the use of your [[Reaction]].
**Failure.** On a 9 or lower, if you are lower than Transformation Level 4, you take 1d6 Psychic damage per Transformation Stage, which cannot be reduced.
**(1/LR).** You regain your use of this ability when you finish a [[Long Rest]].
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# Stage 2
## Gift of Liberating Freedom
**Wings.** As a [[Bonus Action]] while aren't wearing Heavy Armor, you can manifest a pair of leathery wings, if the Armor or clothing you are wearing accommodates them. You gain a [[Fly Speed]] equal to half your [[Speed]].
**Dismissal.** These wings recede if you dismiss them as a [[Bonus Action]], if you have the [[Unconscious]] condition, or if you become [[Bloodied]] while they are manifested.
**Duration.** When you've manifested your wings for a total of 1 hour, you cannot do so again until you finish a [[Long Rest]].
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### Transformation Level 2+
**Wings.** As a [[Bonus Action]] while aren't wearing Heavy Armor, you can manifest a pair of leathery wings, if the Armor or clothing you are wearing accommodates them. You gain a [[Fly Speed]] equal to your [[Speed]].
**Dismissal.** These wings recede if you dismiss them as a [[Bonus Action]] or if you have the [[Unconscious]] condition.
**Duration.** When you've manifested your wings for a total of 1 hour, you cannot do so again until you finish a [[Long Rest]].
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## Gift of Unfettered Glory
**Additional Damage.** Each time you damage a creature with a melee attack or Cantrip, you can do an additional 2 Force Damage per Transformation Stage.
**Lower Recovery.** Each time you roll a [[Hit Point DiCe|Hit Point Die]] to regain HP during a [[Short Rest]], you regain 2 [[HP]] fewer per [[Hit Point DiCe|Hit Point Die]]. At Transformation Level 3 or higher, this penalty doesn't apply.
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# Stage 3
## Gift of Second Chances
**Roll Hit Point Die.** When you are reduced to 0 [[HP]], you can use your [[Reaction]] to roll a [[Hit Point Dice|Hit Point Die]].
**Set HP.** If you roll a 2 or better, set your [[HP]] to the result of the roll.
**Failure.** If not, you suffer a [[Death Saving Throw]] failure.
**(1/LR).** You regain the use of this gift when you finish a [[Long Rest]].
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### Transformation Level 3+
**Roll Hit Point Die.** When you are reduced to 0 [[HP]], you can use your [[Reaction]] to roll a [[Hit Point Dice|Hit Point Die]].
**Set HP.** You set your [[HP]] equal to the result of the roll.
**(1/LR).** You regain the use of this gift when you finish a [[Long Rest]].
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## Gift of Unconditional Love
**Failed Saving Throw.** When a creature you can see within 30 feet of you fails a Saving Throw, you can use your [[Reaction]] to gain [[Temporary HP]] equal to 1d10 plus your Transformation Stage.
**Rolled a 1.** If you roll a 1 on the d10, you gain no [[Temporary HP]] and have the [[Prone]] condition. At Transformation Level 3 or higher, this penalty doesn't apply.
**(1/SR).** You regain the use of this gift when you finish a [[Short Rest|Short]] or [[Long Rest]].
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# Stage 4
## Gift of Martial Prowess
**Missed Attack.** Once per turn, when you miss with a weapon attack or [[Unarmed Strike]], you can reroll the attack roll. If you have fewer than 3 [[Hit Point Dice]] available, you cannot use this gift.
**Success.** If the reroll hits, you must expend 3 [[Hit Point Dice]] and add the result to the attack's normal damage as Force damage.
**Failure.** If the reroll misses, you must expend 3 [[Hit Point Dice]] and take Psychic damage equal to the result. At Transformation Level 4 or higher, this penalty doesn't apply.
**(1/LR).** Once you hit a target with an attack using a rerolled attack, you cannot use it again until you finish a [[Long Rest]].
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## Gift of Unbridled Power
**Regain Spell Slots.** Upon finishing a [[Short Rest]], you can spend 2 [[Hit Point Dice]] and regain a number of spell slot levels equal to the highest number rolled.
**Take Damage.** You take Psychic damage equal to twice the total that you rolled.
**(1/LR).** You regain the reuse of this gift when you finish a [[Long Rest]].
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### Transformation Level 4
**Regain Spell Slots.** Upon finishing a [[Short Rest]], you can spend 1 [[Hit Point Dice|Hit Point Die]] and regain a number of spell slot levels equal to the number rolled.
**Take Damage.** You take Psychic damage equal to the roll.
**(1/LR).** You regain the reuse of this gift when you finish a [[Long Rest]].