# General Curses ## Curses | d100 | Effect | d100 | Effect | | :--- | :--- | :--- | :--- | | **1** | The character emits an offensively repulsive odor. | **51** | The character's body releases a strong pheromone that attracts monsters. | | **2** | The character becomes allergic to anything with fur. | **52** | The character's hands permanently stick to anything they touch. | | **3** | Everything the character touches freezes over instantly. | **53** | Every part of the character's body except for their head becomes invisible. | | **4** | The character's spells always target random creatures or locations. | **54** | The character cannot stop growing in physical size at an alarming rate. | | **5** | The character is relentlessly hunted and stalked by a living shadow. | **55** | The character's body releases a strong pheromone that attracts deer. | | **6** | The character becomes completely petrified and unable to move. | **56** | Everyone the character encounters keeps mistaking them for a highly wanted criminal. | | **7** | The character's dreams are haunted nightly by a ghost. | **57** | The character develops an uncontrollable urge to steal nearby cooking equipment. | | **8** | The character falls instantly unconscious at the mere smell of hay. | **58** | The character completely loses the ability to speak to the opposite sex. | | **9** | The character sweats profusely whenever they are indoors. | **59** | The character has an uncontrollable urge to stab anyone who speaks to them. | | **10** | The character's core personality shifts slightly after every long rest. | **60** | The character's personality shifts drastically to the exact polar opposite of what it was. | | **11** | The character falls fast asleep whenever they hear the word "the". | **61** | The character cannot sit down for any reason. | | **12** | The character has completely forgotten how to speak. | **62** | The character now breathes water instead of air. | | **13** | The character has completely forgotten how to walk. | **63** | The character has become entirely blind. | | **14** | The character develops an evil alternate personality that frequently takes control. | **64** | The character feels an overwhelming urge to attack everyone who looks at them. | | **15** | The character cannot stop singing at the top of their lungs. | **65** | The character feels absolutely filthy no matter how much they bathe. | | **16** | Grotesque or unattractive people cannot help but fall madly in love with the character. | **66** | Everyone the character meets is entirely convinced they are a doppelganger. | | **17** | The character's body releases a strong pheromone that attracts rats. | **67** | The character has an uncontrollable urge to pickpocket town guards. | | **18** | The character is actively being stalked by a werewolf. | **68** | The character becomes overly sensitive to any source of light. | | **19** | Everyone the character meets immediately forgets who they are. | **69** | Everything the character touches turns permanently to stone. | | **20** | The character's hair won't stop growing at an alarmingly fast rate. | **70** | If the character stops moving for even a moment, they will die. | | **21** | The character smells nothing but raw sewage at all times. | **71** | The character's dreams are heavily haunted by their most embarrassing memories. | | **22** | The character is gripped with a constant, paralyzing fear of unknown origin. | **72** | The character constantly feels incredibly heavy. | | **23** | The character permanently shrinks down to half their normal size. | **73** | The character can read minds, but only when it is highly inconvenient. | | **24** | The character is entirely unable to sleep. | **74** | The character has completely forgotten how to drink. | | **25** | The character cannot lie down for any reason. | **75** | The character is haunted by a constant, uncontrollable sneeze. | | **26** | The character transforms into a completely random animal during a full moon. | **76** | The character is slowly, visibly transforming into a swamp creature. | | **27** | The character's body releases a strong pheromone that attracts bears. | **77** | The character has completely forgotten how to read or write. | | **28** | Everything the character touches turns completely to ash. | **78** | The character entirely loses the biological ability to turn left. | | **29** | The character cannot trust their friends, and is no longer considered an ally or a willing creature. | **79** | The character has completely forgotten how to breathe. | | **30** | The character makes a massive amount of noise whenever they try to sneak. | **80** | The character has become entirely deaf. | | **31** | The character automatically drops their weapon immediately after every attack. | **81** | The character has completely lost all sense of direction. | | **32** | The character is gripped with absolute terror at the mere thought of their own existence. | **82** | The weather is permanently bad and stormy wherever the character goes. | | **33** | The character is actively being stalked by a vampire. | **83** | The character is completely unable to perform or cast spells of any kind. | | **34** | The character cannot stop gaining weight at an alarming, unnatural rate. | **84** | The character falls deeply in love with anyone they make direct eye contact with. | | **35** | The character is completely unable to stop randomly shouting about rabbits. | **85** | The character has completely forgotten how to fight. | | **36** | The character cannot stop dancing. | **86** | The character has completely forgotten how to eat. | | **37** | The character's dreams are heavily haunted by a demon. | **87** | The character becomes entirely convinced they are turning into a zombie. | | **38** | All of the character's attacks are strictly nonlethal. | **88** | The character is actively being haunted by a wraith. | | **39** | The character cannot stop loudly reciting subpar poetry. | **89** | The character cannot stop laughing. | | **40** | The character permanently feels as if their entire body is on fire. | **90** | The character is afflicted with eternal, unrelenting hiccups. | | **41** | The character suffers from exceptionally horrible luck. | **91** | The character's body releases a strong pheromone that attracts bees and hornets. | | **42** | The character's body parts painfully swell up one by one. | **92** | The character's dreams are heavily haunted by all of their past misdeeds. | | **43** | The character constantly sees terrifying hellhounds everywhere they go. | **93** | The character is unable to resist speaking every single thought they have out loud. | | **44** | Everything the character touches is immediately set on fire. | **94** | The character's spells may have the exact opposite of their intended effect. | | **45** | The character becomes exhausted during the day and overly energetic at night. | **95** | The character is completely oblivious to traps and cannot stop setting them off. | | **46** | The character suffers from generally bad luck. | **96** | The character has absolutely no memory of their companions. | | **47** | The character's body releases a strong pheromone that attracts spiders. | **97** | The character keeps losing gold in completely inexplicable ways. | | **48** | The character cannot maintain their balance under any circumstances. | **98** | The character cannot stop crying. | | **49** | The character trips and falls prone constantly. | **99** | Any armor the character puts on becomes unbearably heavy. | | **50** | The character cannot stop staring intensely at people. | **100** | The character is completely unable to distinguish between good and bad advice. | # Dragon ## Curses |d6|Hoard Curse Effect| |:---:|---| |**1**|Each affected creature gains [[Exhaustion]] that can't be removed until the curse is broken.| |**2**|Each affected creature automatically fails saving throws against dragons' breath weapons and Frightful Presence.| |**3**|Each affected creature gains Vulnerability to the damage type of the breath weapon of the dragon who cursed the hoard.| |**4**|Each affected creature's [[Speed]] is reduced by 10 feet.| |**5**|Affected creatures can't spend Hit Dice to regain hit points during a [[Short Rest]].| |**6**|When an affected creature dies, its soul becomes imprisoned by the slain dragon's spirit, preventing the creature from being raised from the dead.| ## Break Curse |d4|Rite Elements| |:---:|---| |**1**|Cast the [[Hallow]] spell| |**2**|Make an offering of blood from everyone who participated in killing the dragon (or those creatures' nearest kin)| |**3**|Bathe or sprinkle the treasure in the dragon's blood| |**4**|Make a sacrifice to Bahamut, Tiamat, or both| # Fey ## Curses | d100 | Curse Effect | d100 | Curse Effect | | :---: | :--- | :---: | :--- | | **01** | **Fractured Fate:** The curse fractures and multiplies. Roll twice more on this table and combine both effects. If you roll this result again, the curses continue to stack indefinitely (reroll duplicates). | **51** | **Straw-Stuffed:** Your internal organs wither into dry straw and sawdust; you do not bleed, but you are intensely vulnerable to fire damage. | | **02** | **Heart-Seeker Thorn:** An iron thorn lodges in your chest, moving closer to your heart daily until you die in 3 days. | **52** | **The Swan's Silence:** Your neck elongates and feathers sprout at your collarbone; your speech is interrupted by bird-like shrieks, you cannot cast spells with Verbal Components and have [[Disadvantage]] on Charisma Ability Checks. | | **03** | **Petrified Form:** You become completely petrified into unmoving, solid stone, if you are Unpetrified, you are Petrified again at the end of your next Long Rest until the Curse is ended. | **53** | **Changeling’s Cry:** Whenever you speak loudly, your voice becomes high-pitched like that of a human baby. | | **04** | **Incurable Exhaustion:** You gain severe exhaustion that cannot be removed by resting or standard means, you gain one Exhaustion Level. | **54** | **Chalk Footprints:** Footwear dissolves away; your bare feet leave stubborn chalky outlines that water cannot wash away, checks made to track you automatically succeed. | | **05** | **Severed Conduit:** Spells and magical effects can no longer restore hit points to you. | **55** | **Pied Call:** Your footsteps generate faint, discordant pipe melodies that draw vermin, rats, and insects into your camp while you rest, you and each creature that takes a Long Rest within 30 feet of you must succeed on a DC 15 CON Saving Throw or they do not gain the benefits of the Long Rest. | | **06** | **Lunar Scourge:** Open moonlight actively burns your flesh upon contact, searing skin and bubbling blood, you take 1d6 Radiant damage at the start of each of your turns under Moonlight. | **56** | **Winter’s Exhale:** Your mouth continually exhales plumes of freezing fog, coating your chin in frost even under high midday heat, you have [[Disadvantage]] on CON Saving Throws against Cold damage. | | **07** | **Wooden Marionette:** You transform into an animated wooden doll version of yourself, becoming a fragile construct. | **57** | **Bargain-Bound:** Shaking hands with anyone binds you to a magical geas forcing you to honor whatever verbal statement was just uttered. | | **08** | **Mire Stench:** You smell intensely of swamp gas, and no amount of bathing, perfumes, or clean clothes can rid you of the stench. | **58** | **Moth-Eaten Sight:** Your vision no longer registers anything whole or pristine; you can only see objects that are torn, rusted, or rotting. | | **09** | **Severed Attunement:** You cannot attune to magic items, and any current attunements end immediately. | **59** | **Thistle Tongue:** Every praise, compliment, or kind word you attempt to utter twists aloud into a cutting, vicious personal insult. | | **10** | **Strigiform Shell:** You magically transform into an owl, retaining only your languages, speech, and mental ability scores. | **60** | **Root-Bound Stance:** Standing motionless in one spot for longer than a minute causes your legs to sprout woody taproots into the earth. | | **11** | **Dissonant Mockery:** Dissonant pixie laughter permanently fills your head while awake, drowning out all other sounds. | **61** | **Gull's Greed:** You can no longer eat with utensils or hands; you are compelled to plunge your face forward and tear food with bare teeth. | | **12** | **The Vanished Glass:** You cast no physical reflection in mirrors, still water, or polished metal surfaces. | **62** | **Redcap’s Itch:** Whenever you harbor violent intent, your scalp erupts in a weeping, burning scarlet rash that blinds you with pain. | | **13** | **Donkey’s Bray:** Your ears are replaced by fuzzy donkey ears, causing you to bray whenever you try to speak. | **63** | **Unwound Garments:** Any cloth, leather, or woven armor you wear slowly unravels into frayed threads and straps over three hours. | | **14** | **Crystal Impact:** Your body makes a loud, delicate ringing sound like clinking crystal whenever you take any impact. | **64** | **Fox-Fire Pupils:** Your eyes glow a luminescent chartreuse, stripping away your darkvision while highlighting you to predators in the dark. | | **15** | **Eel-Grip:** Anything you try to pick up or hold in your hands immediately slips through your fingers as if greased. | **65** | **Bough-Snap Gait:** Moving stealthily causes every step to echo with the loud, cracking sound of dry branches snapping underfoot. | | **16** | **Silenced Spells:** You cannot speak or cast spells with verbal components, braying like a donkey whenever you try. | **66** | **Crying Thimble:** The tips of your fingers continuously sweat bitter, icy brine that quickly rusts any iron weapon or gear you hold. | | **17** | **Tongue of Ash:** Whenever you tell a deliberate lie, you completely lose the ability to speak for several hours. | **67** | **Faerie Ring Panic:** Crossing a circle of mushrooms or wild flowers paralyzes you with uncontrollable, frantic laughter for ten minutes. | | **18** | **Mutinous Shadow:** Your shadow does not match your physical movements, mocking you or gesturing behind your back. | **68** | **Nettle Flesh:** Wearing clean, tailored fabric feels like rolling in burning nettles; you can only bear the touch of coarse, damp burlap. | | **19** | **Cloud of Flies:** You are constantly surrounded by a small, dense cloud of annoying, buzzing flies that cannot be dispersed. | **69** | **Waxen Plumage:** Falling more than ten feet causes translucent dragonfly wings to burst from your spine, fluttering uselessly before snapping. | | **20** | **Unmasked Intent:** You are entirely unable to hide or mask your alignment, thoughts, and true intentions from others. | **70** | **Loom-Knotted Hair:** Your hair ties itself into intricate hangman's knots overnight that snap shear blades attempting to trim them. | | **21** | **Toad-Blooded:** Your appearance permanently becomes toad-like, developing thick warty skin, bulbous eyes, and webbed digits. | **71** | **Candle-Eater:** Natural flames within five paces flicker out, their heat drawn into your skin leaving behind a chilling frost. | | **22** | **Rodent Visage:** Your appearance permanently becomes rat-like, developing beady eyes, whiskers, and a long, hairless rat's tail. | **72** | **Pollen Plague:** Whenever you cough or sneeze, you expel clouds of yellow spores that cause nearby beasts to lash out in blind rage. | | **23** | **Sensory Inversion:** You perceive everything as its sensory opposite: sweets taste bitter, soft textures feel coarse, and quiet sounds seem deafening. | **73** | **Beast-Spite:** Animals understand all of your speech perfectly, but despise you completely, refusing aid and actively helping your foes. | | **24** | **Leaking Memories:** You leave behind literal physical drops of your memories like glowing ink droplets wherever you walk. | **74** | **Weight of Truth:** Speaking a deliberate truth exhausts you; each honest sentence physically strains your breath and stamina. | | **25** | **Cold Iron Agony:** Touching unworked iron or forged steel inflicts blinding agony and leaves black, blistering contact burns. | **75** | **Hollow Chimney:** Your torso becomes completely hollow inside; wind blowing across your mouth creates a low, baleful howling sound. | | **26** | **Stolen Breath:** You cannot inhale open air; you can only breathe by leaning over a sleeping humanoid and inhaling their exhalations. | **76** | **Stolen Shadow-Beasts:** Your shadow tears away in dim light, replaced by the violently thrashing shadows of slaughtered birds and foxes. | | **27** | **Tithe of Teeth:** At midnight each night, a natural tooth rots out and is replaced by a jagged sliver of cold river quartz. | **77** | **Bitter Honey:** All liquid tastes of cloying, rancid honey, and your tongue steadily swells with venomous black bee-stings. | | **28** | **Cradle of Brambles:** Sleeping indoors is impossible; whenever you fall asleep beneath a roof, you wake buried in wild briars outside. | **78** | **Troll-Hide Scarring:** Wounds heal quickly, but closed injuries turn into thick, foul-smelling river moss instead of skin. | | **29** | **Hounds' Quarry:** Canines, wolves, and hunting beasts perceive you as wounded game, baying uncontrollably and hunting you on sight. | **79** | **Cuckoo’s Toll:** After sleeping in any settlement, you wake with a compulsive drive to steal a child's toy and hide it in your bag. | | **30** | **Barrow Scent:** Carnivorous beasts smell days-old carrion on you, tracking and stalking your path relentlessly from miles away. | **80** | **Bell of Perjury:** A loud funeral bell tolls from thin air directly above your head whenever you break a promise or deal. | | **31** | **Weeping Resin:** Your tear ducts weep sticky, flammable amber pine resin instead of tears whenever you feel grief or pain. | **81** | **Snail's Toll:** Walking along paved, cobblestone, or manufactured stone roads halves your movement speed; only wild earth yields normal stride. | | **32** | **Porcelain Limbs:** Your fingers and toes turn into hollow bisque porcelain that loudly chips and snaps under heavy physical strain. | **82** | **Briar-Binds:** Any rope, strap, or knot you tie sprouts vicious blackthorns that lacerate the hands of anyone attempting to untie it. | | **33** | **Gallows Shadow:** Your shadow appears suspended by a noose from the air above, dangling limp and giving away your location behind cover. | **83** | **Unwanted Tithe:** Small coins, gems, and trinkets periodically tumble unbidden from your pockets into the open hands of strangers. | | **34** | **Salt-Gag:** Swallowing salt or salted food feels like chewing jagged broken glass, lacerating your tongue and throat. | **84** | **Pale Funerary Shroud:** Blood completely drains from your skin and lips; you look, feel, and chill like an embalmed corpse. | | **35** | **Cobweb Blood:** Your blood flows milky-white and gossamer-thin, instantly drying into sticky spider silk upon exposure to air. | **85** | **Bramble-Spit:** Your saliva turns into thick, staining blackberry juice that ruins scrolls, potions, and food you try to ingest. | | **36** | **Uninvited Trespass:** You physically cannot cross the threshold into any inhabited dwelling without explicit verbal permission. | **86** | **Hedge-Witch Visage:** Your nose hooks violently toward your chin, your fingernails turn to horn, and your hair turns to dead thatch. | | **37** | **Stolen Face:** While asleep, your facial features melt away into smooth skin, waking each day with the face of the last corpse you saw. | **87** | **Dew-Drinker:** Well water, wine, and ale fail to quench your thirst; you can only drink fresh morning dew scraped off forest leaves. | | **38** | **Wasp-Spitter:** Every time you suppress an insult, a living hornet crawls out from behind your tongue and flies loose. | **88** | **Willow Slumber:** Sleeping near a river or brook causes your limbs to stiffen into green ash logs, paralyzing you until midday. | | **39** | **Dandelion Skeletons:** Your bones turn hollow and paper-light; you take double damage from bludgeoning trauma and crushing blows. | **89** | **The Vanishing Threshold:** Doors and gates slam shut behind you and magically weld into solid stone walls for one hour after you pass through. | | **40** | **Jack-o'-Lantern Gaze:** Your breath smells of burnt pumpkin rind, and your eyes glow a lurid, unblinking orange in darkness. | **90** | **Stolen Direction:** Compasses shatter, stars shift falsely, and moss grows on all sides of trees whenever you try to navigate. | | **41** | **Mistletoe Strangler:** A woody mistletoe vine grafts into your neck, cinching violently whenever you cast a spell. | **91** | **Bleeding Sap:** Slashing and piercing wounds bleed thick, fragrant amber tree sap that attracts carnivorous swarms. | | **42** | **Curdled Presence:** Fresh milk, cheese, and fresh meat within ten paces instantly curdle, sour, or fill with mold. | **92** | **Crow's Hypnosis:** Bright, glittering, or useless brass baubles hold your absolute fascination; you cannot look away while one is visible. | | **43** | **Songbird’s Constraint:** Normal speech suffocates you; you can only communicate by singing your words in strict meter and pitch. | **93** | **Iron-Rot Bile:** Your blood turns into acidic black ichor that instantly erodes, rusts, and ruins any non-magical metal piercing you. | | **44** | **Blighted Footfalls:** Every patch of natural soil or grass you tread upon withers, leaving a path of dead, blackened earth for a year. | **94** | **Unfinished Tapestry:** While you sleep, your worst nightmares play out as visible, glowing phantoms dancing three feet above your body. | | **45** | **Needle Gums:** Your teeth thin and lengthen into razor-sharp bone sewing needles that prick and bleed your gums with every chew. | **95** | **The Silent Grove:** All birds, crickets, frogs, and wildlife fall completely silent within a hundred paces of you, making stealth ambushes impossible. | | **46** | **Glass Heart:** Your chest becomes a translucent pane of fragile glass exposing your blackened, erratically beating heart to strikes. | **96** | **Paper Flesh:** Your skin becomes brittle and paper-dry; minor scrapes tear open easily with a dry ripping sound like parchment. | | **47** | **Widdershins Compulsion:** You cannot turn clockwise; all physical turns must be made counter-clockwise or your muscles seize. | **97** | **Banshee's Tear:** Sobbing or crying produces a shrill, deafening sonic screech that shatters nearby glass and deafens allies. | | **48** | **Coin Rot:** Any precious metal coin or gem kept on your person for more than an hour turns into crumbling, powdery slate. | **98** | **Autumn’s Molt:** At midnight, all your hair, eyelashes, and fingernails dry out and shed like crisp autumn leaves, slowly regrowing by dawn. | | **49** | **Whispering Pockets:** Empty pouches, scabbards, and pockets on your gear whisper your hidden fears and sins to anyone standing near. | **99** | **Vole's Terror:** Taking thunder or sonic damage triggers an overwhelming panic compelling you to claw frantically into the dirt to hide. | | **50** | **Seven-Year Slumber:** Dropping to 0 hit points plunges you into a rigid, death-like coma that cannot be broken by mundane or magic healing for seven days. | **100** | **The Monarch Shroud:** A fluttering shroud of immortal black-and-orange monarch butterflies nests over your eyes and mouth whenever you close them to sleep. | ``` ## Break Curse | d12 | Ending The Curse| d12 | Ending The Curse | | :---: | :--- | :---: | :--- | | **1** | The character must carve their name into a tree, whereupon the tree inherits the curse's magic and dies. | **7** | The character must be bitten by a faerie dragon (any faerie dragon might do, or it might have to be of a particular colour). | | **2** | The character must drink the blood of a pixie or sprite while basking in moonlight. | **8** | The character must leave a bouquet of eight black roses at the place where they were cursed, or give the bouquet to the creature that cursed them. | | **3** | The character must speak the true name of the creature that cursed them three times in a row. | **9** | The character must persuade a centaur to carry them on its back for eight miles (the centaur might demand a gift, service, or quest first). | | **4** | While standing in sunlight on an arched bridge over running water, the character must beg the Summer Queen for her "fair blessing." | **10** | The character must obtain leaves or pinecones from three different species of treants and burn them in a campfire under a full moon while singing a particular song. | | **5** | After filling their pockets with fool's gold, the character must flap their arms and quack like a duck. | **11** | The character must bake a small cake and leave it on the doorstep of a forest gnome's abode, ending the curse only when the gnome eats the whole cake. | | **6** | The character must bury an executioner's hood (a black-capped mushroom) in the earth and pour goat's milk over it while whistling. | **12** | The character must persuade another creature to willingly take their name, inheriting the curse and forcing the character to choose a new name. |