# Beneficial Properties
## Minor Beneficial Properties
|1d100|Property|
|---|---|
|01-20|While attuned to the Artifact, you gain proficiency in one skill of the DM's choice.|
|21-30|While attuned to the Artifact, you have Immunity to the [[Poisoned]] condition.|
|31-40|While attuned to the Artifact, you have Immunity to the [[Charmed]] and [[Frightened]] conditions.|
|41-50|While attuned to the Artifact, you have Resistance to one damage type of the DM's choice.|
|51-60|While attuned to the Artifact, you can cast one cantrip (chosen by the DM) from it.|
|61-70|While attuned to the Artifact, you can cast one level 1 spell (chosen by the DM) from it. After you cast the spell, roll 1d6. On a roll of 1–5, you can't cast it again in this way until the next dawn.|
|71-80|As 61–70 above, except the spell is level 2.|
|81-90|As 61–70 above, except the spell is level 3.|
|91-00|While attuned to the Artifact, you gain a +1 bonus to Armor Class.|
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## Major Beneficial Properties
|1d100|Property|
|---|---|
|01-20|While attuned to the Artifact, one of your ability scores (DM's choice) increases by 2, to a maximum of 24.|
|21-30|While attuned to the Artifact, you regain 1d6 Hit Points at the start of each of your turns if you have at least 1 Hit Point.|
|31-40|When you hit with an attack roll while attuned to the Artifact, the target takes an extra 1d6 Force damage.|
|41-50|While you're attuned to the Artifact, your [[Speed]] increases by 10 feet.|
|51-60|While attuned to the Artifact, you can cast one level 4 spell (chosen by the DM) from it. After you cast the spell, roll 1d6. On a roll of 1–5, you can't cast it again in this way until the next dawn.|
|61-70|As 51–60 above, except the spell is level 5.|
|71-80|As 51–60 above, except the spell is level 6.|
|81-90|As 51–60 above, except the spell is level 7.|
|91-00|While attuned to the Artifact, you have Immunity to the [[Blinded]], [[Deafened]], [[Petrified]], and [[Stunned]] conditions.|
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# Detrimental Properties
## Minor Detrimental Properties
|1d100|Property|
|---|---|
|01-08|While attuned to the Artifact, you have Disadvantage on any ability check or saving throw that uses Strength or Constitution.|
|09-16|While attuned to the Artifact, you have Disadvantage on Intelligence, Wisdom, and Charisma saving throws.|
|17-24|While attuned to the Artifact, you have Vulnerability to Poison damage.|
|25-32|While attuned to the Artifact, you have the [[Blinded]] condition when you're more than 10 feet away from it.|
|33-40|While attuned to the Artifact, you have the [[Deafened]] condition when you're more than 10 feet away from it.|
|41-48|While attuned to the Artifact, you lose all sense of smell.|
|49-66|While you're attuned to the Artifact, your appearance changes as the DM decides.|
|67-72|While attuned to the Artifact, you emit a sour stench noticeable from up to 10 feet away.|
|73-76|Whenever you touch a nonmagical gem or an art object while attuned to this Artifact, the value of the gem or art object is reduced by half. This affects a particular object only once.|
|77-80|While you're attuned to the Artifact, all [[Holy Water]] within 10 feet of you is destroyed.|
|81-84|While you're attuned to the Artifact, nonmagical flames are extinguished within 30 feet of you.|
|85-88|While you're attuned to the Artifact, other creatures can't take Short or Long Rests while within 300 feet of you.|
|89-92|While attuned to the Artifact, you kill any nonmagical vegetation you touch that isn't a creature.|
|93-00|While you're attuned to the Artifact, Beasts within 30 feet of you that have a Challenge Rating of 6 or lower are Hostile toward you.|
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## Major Detrimental Properties
|1d100|Property|
|---|---|
|01-09|You can't attune to other magic items while you're attuned to the Artifact. When you become attuned to the Artifact, your Attunement to other magic items ends immediately.|
|10-18|When you become attuned to the Artifact, a random one of your ability scores is reduced by 2, to a minimum of 3. A [[Greater Restoration]] spell restores the ability.|
|19-27|When you become attuned to the Artifact, you take 8d10 Psychic damage.|
|28-36|The first time you become attuned to the Artifact, it gives you a quest determined by the DM. You can't use any of the Artifact's properties until you complete the quest.|
|37-45|Each time you become attuned to the Artifact, there is a 10 percent chance that you attract the attention of a god who sends an avatar to wrest the Artifact from you. The avatar has the same alignment as its creator and uses the [Empyrean](https://5e.tools/bestiary.html#empyrean_xmm) stat block. Once it obtains the Artifact, the avatar vanishes.|
|46-54|Each time you become attuned to the Artifact, you must succeed on a DC 10 Constitution saving throw or die from the shock. If you die, you're instantly transformed into a [Wight](https://5e.tools/bestiary.html#wight_xmm) under the DM's control that must protect the Artifact.|
|55-63|The Artifact dilutes potions within 10 feet of itself, rendering them nonmagical.|
|64-72|The Artifact erases scrolls within 10 feet of itself, rendering them nonmagical.|
|73-81|While you're attuned to the Artifact, creatures of a particular type other than Humanoid (chosen by the DM) are always [Hostile](https://5e.tools/variantrules.html#hostile%20%5battitude%5d_xphb) toward you.|
|82-90|While attuned to the Artifact, you have Vulnerability to all damage.|
|91-96|The Artifact imprisons a [Death Slaad](https://5e.tools/bestiary.html#death%20slaad_xmm). Each time you become attuned to the Artifact, the slaad has a 10 percent chance of escaping, whereupon it appears in an unoccupied space as close to you as possible and attacks you.|
|97-00|While attuned to the Artifact, you can't spend Hit Point Dice or regain Hit Points.|