# Beneficial Properties ## Minor Beneficial Properties |1d100|Property| |---|---| |01-20|While attuned to the Artifact, you gain proficiency in one skill of the DM's choice.| |21-30|While attuned to the Artifact, you have Immunity to the [[Poisoned]] condition.| |31-40|While attuned to the Artifact, you have Immunity to the [[Charmed]] and [[Frightened]] conditions.| |41-50|While attuned to the Artifact, you have Resistance to one damage type of the DM's choice.| |51-60|While attuned to the Artifact, you can cast one cantrip (chosen by the DM) from it.| |61-70|While attuned to the Artifact, you can cast one level 1 spell (chosen by the DM) from it. After you cast the spell, roll 1d6. On a roll of 1–5, you can't cast it again in this way until the next dawn.| |71-80|As 61–70 above, except the spell is level 2.| |81-90|As 61–70 above, except the spell is level 3.| |91-00|While attuned to the Artifact, you gain a +1 bonus to Armor Class.| <br> ## Major Beneficial Properties |1d100|Property| |---|---| |01-20|While attuned to the Artifact, one of your ability scores (DM's choice) increases by 2, to a maximum of 24.| |21-30|While attuned to the Artifact, you regain 1d6 Hit Points at the start of each of your turns if you have at least 1 Hit Point.| |31-40|When you hit with an attack roll while attuned to the Artifact, the target takes an extra 1d6 Force damage.| |41-50|While you're attuned to the Artifact, your [[Speed]] increases by 10 feet.| |51-60|While attuned to the Artifact, you can cast one level 4 spell (chosen by the DM) from it. After you cast the spell, roll 1d6. On a roll of 1–5, you can't cast it again in this way until the next dawn.| |61-70|As 51–60 above, except the spell is level 5.| |71-80|As 51–60 above, except the spell is level 6.| |81-90|As 51–60 above, except the spell is level 7.| |91-00|While attuned to the Artifact, you have Immunity to the [[Blinded]], [[Deafened]], [[Petrified]], and [[Stunned]] conditions.| <br> <br> # Detrimental Properties ## Minor Detrimental Properties |1d100|Property| |---|---| |01-08|While attuned to the Artifact, you have Disadvantage on any ability check or saving throw that uses Strength or Constitution.| |09-16|While attuned to the Artifact, you have Disadvantage on Intelligence, Wisdom, and Charisma saving throws.| |17-24|While attuned to the Artifact, you have Vulnerability to Poison damage.| |25-32|While attuned to the Artifact, you have the [[Blinded]] condition when you're more than 10 feet away from it.| |33-40|While attuned to the Artifact, you have the [[Deafened]] condition when you're more than 10 feet away from it.| |41-48|While attuned to the Artifact, you lose all sense of smell.| |49-66|While you're attuned to the Artifact, your appearance changes as the DM decides.| |67-72|While attuned to the Artifact, you emit a sour stench noticeable from up to 10 feet away.| |73-76|Whenever you touch a nonmagical gem or an art object while attuned to this Artifact, the value of the gem or art object is reduced by half. This affects a particular object only once.| |77-80|While you're attuned to the Artifact, all [[Holy Water]] within 10 feet of you is destroyed.| |81-84|While you're attuned to the Artifact, nonmagical flames are extinguished within 30 feet of you.| |85-88|While you're attuned to the Artifact, other creatures can't take Short or Long Rests while within 300 feet of you.| |89-92|While attuned to the Artifact, you kill any nonmagical vegetation you touch that isn't a creature.| |93-00|While you're attuned to the Artifact, Beasts within 30 feet of you that have a Challenge Rating of 6 or lower are Hostile toward you.| <br> ## Major Detrimental Properties |1d100|Property| |---|---| |01-09|You can't attune to other magic items while you're attuned to the Artifact. When you become attuned to the Artifact, your Attunement to other magic items ends immediately.| |10-18|When you become attuned to the Artifact, a random one of your ability scores is reduced by 2, to a minimum of 3. A [[Greater Restoration]] spell restores the ability.| |19-27|When you become attuned to the Artifact, you take 8d10 Psychic damage.| |28-36|The first time you become attuned to the Artifact, it gives you a quest determined by the DM. You can't use any of the Artifact's properties until you complete the quest.| |37-45|Each time you become attuned to the Artifact, there is a 10 percent chance that you attract the attention of a god who sends an avatar to wrest the Artifact from you. The avatar has the same alignment as its creator and uses the [Empyrean](https://5e.tools/bestiary.html#empyrean_xmm) stat block. Once it obtains the Artifact, the avatar vanishes.| |46-54|Each time you become attuned to the Artifact, you must succeed on a DC 10 Constitution saving throw or die from the shock. If you die, you're instantly transformed into a [Wight](https://5e.tools/bestiary.html#wight_xmm) under the DM's control that must protect the Artifact.| |55-63|The Artifact dilutes potions within 10 feet of itself, rendering them nonmagical.| |64-72|The Artifact erases scrolls within 10 feet of itself, rendering them nonmagical.| |73-81|While you're attuned to the Artifact, creatures of a particular type other than Humanoid (chosen by the DM) are always [Hostile](https://5e.tools/variantrules.html#hostile%20%5battitude%5d_xphb) toward you.| |82-90|While attuned to the Artifact, you have Vulnerability to all damage.| |91-96|The Artifact imprisons a [Death Slaad](https://5e.tools/bestiary.html#death%20slaad_xmm). Each time you become attuned to the Artifact, the slaad has a 10 percent chance of escaping, whereupon it appears in an unoccupied space as close to you as possible and attacks you.| |97-00|While attuned to the Artifact, you can't spend Hit Point Dice or regain Hit Points.|