Yellow mold grows in dark places, and one patch covers a 5-foot square. If touched, the mold ejects a cloud of spores that fills a 10-foot [[Cube]]. **CON Saving Throw.** Any creature that in the area of the spores must succeed on a DC 15 CON Saving Throw. On a failure, the creature takes 11 (2d10) Poison damage and has the [[Poisoned]] condition for 1 minute. While [[Poisoned]] in this way, the creature takes 5 (1d10) Poison damage at the start of each of its turns. The creature repeats the save at the end of each of its turns, ending the effect on itself on a success. Direct sunlight or any amount of Fire damage destroys a patch of yellow mold.