# Overview **Ranged Attacks & Fog/Flame.** Strong wind imposes [[Disadvantage]] on ranged attack rolls with weapons. It also extinguishes open flames and disperses fog. **Difficult Terrain & Flying.** The area in the air is considered [[Difficult Terrain]], and a flying creature in a strong wind must land at the end of its turn or fall. **Speed.** Typically a Strong Wind moves at 20 miles per hour, or 30 feet per round. **Vision.** A strong wind in a desert can create a sandstorm that imposes [[Disadvantage]] on WIS (Perception) checks.