**Limits.** A creature can be immersed in frigid water for a number of Turns equal to its CON Modifier before suffering any ill effects.
**Saving Throw.** At the end of each additional Turn spent in frigid water the creature must succeed on a DC 10 CON Saving Throw against [[Extreme Cold]].
**Wet Clothes.** The effects of Frigid Water remain even after the creature gets out of the frigid water, the effects persist until the wet clothing is dried out or replaced with warm, dry clothing.