# Overview Demon ichor is what remains behind after a demon dies or the tarry substance left behind when it is sent back to The Abyss. It's a reduction of demonic blood, viscera, and bodily fluids with the consistency and odor of bile. # Effects - **CON Saving Throw.** When a creature comes in direct contact with demon ichor or enters an area with it on the first time on a turn or starts its turn in the area, it must make a DC (10 + 1d12) CON Saving Throw. - Fiends automatically succeed on the saving throw. - **Cursed.** On a failed save, the target becomes [[Cursed]], and has [[Disadvantage]] on Saving Throws made against Demons. - In addition, a non-Demon, Ooze, Plant or Undead creature is magically warped by the ichor, as determined by rolling on the [[#Flesh Warping Table]] while [[Cursed]]. <br> <br> ## Flesh Warping Table | d100&nbsp; | Effect | d100&nbsp; | Effect | | :--- | :--- | :--- | :--- | | **01&#8209;05&nbsp;** | The color of the target's hair, eyes, and skin becomes blue, red, yellow, or patterned. | **51&#8209;55&nbsp;** | The target's arms become tentacles with fingers on the ends, increasing its Reach by 5 feet. | | **06&#8209;10&nbsp;** | The target's eyes push out of its head on the end of stalks. | **56&#8209;60&nbsp;** | The target's legs grow incredibly long and springy, increasing its walking [[Speed]] by 10 feet. | | **11&#8209;15&nbsp;** | The target's hands grow claws, which can be used as [[Daggers]]. | **61&#8209;65&nbsp;** | The target grows a whiplike tail, which it can use as a [[Whip]]. | | **16&#8209;20&nbsp;** | One of the target's legs grows longer than the other, reducing its walking [[Speed]] by 10 feet. | **66&#8209;70&nbsp;** | The target's eyes turn black, and it gains [[Darkvision]] out to a range of 120 feet. | | **21&#8209;25&nbsp;** | The target's eyes become beacons, filling a 15-foot [[Cone]] with [[Dim Light]] when they are open. | **71&#8209;75&nbsp;** | The target swells, tripling its weight and reducing its [[Speed]] by half. | | **26&#8209;30&nbsp;** | A pair of wings, either feathered or leathery, sprout from the target's back, granting it a [[Fly Speed\|Flying Speed]] of 30 feet. | **76&#8209;80&nbsp;** | The target becomes thin and skeletal, halving its weight and it automatically fails all STR ability checks and saving throws. | | **31&#8209;35&nbsp;** | The target's ears tear free from its head and scurry away; the target has the [[Deafened]] condition. | **81&#8209;85&nbsp;** | The target's head doubles in size, and it gains [[Disadvantage]] on attack rolls and STR and DEX ability checks and saving throws. | | **36&#8209;40&nbsp;** | Two of the target's teeth turn into tusks. | **86&#8209;90&nbsp;** | The target's ears become wings, giving it a [[Fly Speed\|Flying Speed]] of 5 feet. | | **41&#8209;45&nbsp;** | The target's skin becomes scabby, granting it a +1 bonus to AC but giving it [[Disadvantage]] on Persuasion Checks (to a minimum of 1). | **91&#8209;95&nbsp;** | The target's body becomes unusually brittle, causing the target to gain Vulnerability to Bludgeoning, Piercing, and Slashing damage. | | **46&#8209;50&nbsp;** | The target's arms and legs switch places, preventing the target from moving unless it [[Crawling\|Crawls]]. | **96&#8209;00&nbsp;** | The target grows another head, causing it to have [[Advantage]] on saving throws against being the [[Charmed]], [[Frightened]], and [[Stunned]] conditions.|