# Overview
Demon ichor is what remains behind after a demon dies or the tarry substance left behind when it is sent back to The Abyss. It's a reduction of demonic blood, viscera, and bodily fluids with the consistency and odor of bile.
# Effects
- **CON Saving Throw.** When a creature comes in direct contact with demon ichor or enters an area with it on the first time on a turn or starts its turn in the area, it must make a DC (10 + 1d12) CON Saving Throw.
- Fiends automatically succeed on the saving throw.
- **Cursed.** On a failed save, the target becomes [[Cursed]], and has [[Disadvantage]] on Saving Throws made against Demons.
- In addition, a non-Demon, Ooze, Plant or Undead creature is magically warped by the ichor, as determined by rolling on the [[#Flesh Warping Table]] while [[Cursed]].
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## Flesh Warping Table
| d100 | Effect | d100 | Effect |
| :--- | :--- | :--- | :--- |
| **01‑05 ** | The color of the target's hair, eyes, and skin becomes blue, red, yellow, or patterned. | **51‑55 ** | The target's arms become tentacles with fingers on the ends, increasing its Reach by 5 feet. |
| **06‑10 ** | The target's eyes push out of its head on the end of stalks. | **56‑60 ** | The target's legs grow incredibly long and springy, increasing its walking [[Speed]] by 10 feet. |
| **11‑15 ** | The target's hands grow claws, which can be used as [[Daggers]]. | **61‑65 ** | The target grows a whiplike tail, which it can use as a [[Whip]]. |
| **16‑20 ** | One of the target's legs grows longer than the other, reducing its walking [[Speed]] by 10 feet. | **66‑70 ** | The target's eyes turn black, and it gains [[Darkvision]] out to a range of 120 feet. |
| **21‑25 ** | The target's eyes become beacons, filling a 15-foot [[Cone]] with [[Dim Light]] when they are open. | **71‑75 ** | The target swells, tripling its weight and reducing its [[Speed]] by half. |
| **26‑30 ** | A pair of wings, either feathered or leathery, sprout from the target's back, granting it a [[Fly Speed\|Flying Speed]] of 30 feet. | **76‑80 ** | The target becomes thin and skeletal, halving its weight and it automatically fails all STR ability checks and saving throws. |
| **31‑35 ** | The target's ears tear free from its head and scurry away; the target has the [[Deafened]] condition. | **81‑85 ** | The target's head doubles in size, and it gains [[Disadvantage]] on attack rolls and STR and DEX ability checks and saving throws. |
| **36‑40 ** | Two of the target's teeth turn into tusks. | **86‑90 ** | The target's ears become wings, giving it a [[Fly Speed\|Flying Speed]] of 5 feet. |
| **41‑45 ** | The target's skin becomes scabby, granting it a +1 bonus to AC but giving it [[Disadvantage]] on Persuasion Checks (to a minimum of 1). | **91‑95 ** | The target's body becomes unusually brittle, causing the target to gain Vulnerability to Bludgeoning, Piercing, and Slashing damage. |
| **46‑50 ** | The target's arms and legs switch places, preventing the target from moving unless it [[Crawling\|Crawls]]. | **96‑00 ** | The target grows another head, causing it to have [[Advantage]] on saving throws against being the [[Charmed]], [[Frightened]], and [[Stunned]] conditions.|