**Disadvantage.** Any creatures in the Haze have Disadvantage on saving throws against [[Contamination]]. **Constitution Saving Throw.** Non-Undead and Construct creatures that finish a [[Long Rest]] or spend 24 hours in the Contamination Haze must succeed on a DC 20 CON Saving Throw or gain one level of [[Contamination]]. **Food & Drinks Spoilt.** All exposed Food and Drink spoils after 24 hours in the Contamination Haze. **Corpses Affected.** Any corpses in the Contamination Haze rises as a [[Consumption Combat Form (Medium)]] after 24 hours in the Haze. **Outside Teleportation.** Any [[Teleportation]] spell cast by a creature outside the Contamination Haze targeting a creature or location within the haze automatically fails and the spell slot is wasted. **Extradimensional Travel.** Any creature in the Haze is unable to use any method of extradimensional movement, including [[Teleportation]] or travel to a different plane of existence. They don't prevent the creature from passing through an interdimensional portal.