You gain the following benefits:
**Ability Score Increase.** Increase your DEX or INT by 1, to a maximum of 20.
**Potent Poison.** When you make a damage roll that deals Poison damage, it ignores [[Fore Lindrov/2. Mechanics/Core/Resistance|Resistance]] to Poison damage.
**Brew Poison.** You gain [[Proficiency|proficiency]] with the Poisoner's Kit. With 1 hour of work using such a kit and expending 50 GP worth of materials, you can create a number of poison doses equal to your [[Proficiency Bonus Table|Proficiency Bonus]]. As a [[Bonus Action]], you can apply a poison dose to a weapon or piece of ammunition.
Once applied, the poison retains its potency for 1 minute or until you deal damage with the poisoned item, whichever is shorter. When a creature takes damage from the poisoned item, that creature must succeed on a CON saving throw (DC 8 plus the modifier of the ability increased by this feat and your [[Proficiency Bonus Table|Proficiency Bonus]]) or take 2d8 Poison damage and have the [[Poisoned]] condition until the end of your next turn.