You gain the following benefits:
**Ability Score Increase.** Increase your STR or DEX by 1, to a maximum of 20.
**Concentration Breaker.** When you damage a creature that is [[Concentration|Concentrating]], it has [[Disadvantage]] on the saving throw it makes to maintain [[Concentration]].
**Guarded Mind.** If you fail an INT, a WIS, or a CHA saving throw, you can cause yourself to succeed instead. Once you use this benefit, you can't use it again until you finish a [[Short Rest|Short]] or [[Long Rest]].