You gain the following benefits: **Ability Score Increase.** Increase one ability score of your choice by 1, to a maximum of 20. **Endearing Pain.** Immediately after you damage a creature with a Melee weapon or an [[Unarmed Strike|Unarmed Strikes]], you can take a [[Bonus Action]] to give the target the [[Charmed]] condition until the start of your next turn or until you or your allies damage it. Once you use this benefit, you can't use it again until you finish a [[Short Rest|Short]] or [[Long Rest]].