You gain the following benefits:
**Ability Score Increase.** Increase your INT, WIS, or CHA by 1, to a maximum of 20.
**Sacred Magic.** You learn the [[Light]] spell and can cast it without Material components. If you already know that cantrip, you learn a different Cleric cantrip of your choice. The spell's spellcasting ability is the ability increased by this feat.
**Solar Luminance.** When you cast [[Light]], you can have the light from the spell be sunlight. Once you use this benefit, you can't use it again until you finish a [[Long Rest]].
**Sun's Healing.** As a [[Bonus Action]] while within sunlight, you can expend one of your [[Hit Point Dice|Hit Dice]], roll the die, and regain a number of [[HP]] equal to the roll. Once you use this benefit, you can't use it again until you finish a [[Short Rest|Short]] or [[Long Rest]].