You gain the following benefits: **Ability Score Increase.** Increase your DEX or CHA by 1, to a maximum of 20. **Withering Wordplay.** When you take the [[Help]] Action to assist an [[Ally|ally's]] attack roll against an enemy, that enemy also has [[Disadvantage]] on the first saving throw it makes before the start of your next turn. **Inspiring Willpower.** If you succeed on a saving throw to end the [[Frightened]] or [[Paralyzed]] condition on yourself, you can choose one [[Ally|ally]] you can see within 30 feet of yourself that has the same condition. That condition immediately ends for that [[Ally|ally]].