You gain the following benefits:
**Ability Score Increase.** Increase your CHA by 1, to a maximum of 30.
**Fearless.** You have [[Immunity]] to the [[Frightened]] condition.
**Flee, Fools!** When a creature with the [[Frightened]] condition starts its turn within 60 feet of you, you can take a [[Reaction]] to stoke its terror, provided you can see the creature and it isn't behind [[Cover|Total Cover]]. If you do so, the creature must succeed on a WIS saving throw (DC 8 plus your CHA modifier and your [[Proficiency Bonus Table|Proficiency Bonus]]) or spend its turn moving away from you by the fastest available means. Once you use this benefit, you can't use it again until you finish a [[Short Rest|Short]] or [[Long Rest]].
**Intimidating.** You gain [[Proficiency|proficiency]] in the [[Skill List|Intimidation]] skill if you don't already have it. You also gain [[Expertise]] in [[Skill List|Intimidation]].