Exposure to alien horrors like those of the Far Realm has warped your physical form in supernatural ways. You gain the following features: **Breathless.** You can hold your breath for 1 hour. **Extrasensory Perception.** You have [[Proficiency|proficiency]] in the [[Skill List|Perception]] skill, if you lack it. You also gain [[Expertise]] in that skill. In addition, you have [[Blindsight]] with a range of 15 feet. **Warping Flesh.** Immediately after you make a [[D20 Test]] and roll a 1 on the d20, the aberrant influence infecting your form flares, wrenching control of your flesh. Make a CON saving throw (DC 13 plus your [[Proficiency Bonus Table|Proficiency Bonus]]). On a failed save, you have the [[Stunned]] condition until the end of your next turn.