> **Type:** General
> **Prerequisite:** Level 4+, [[Elemental Adept]] feat with Cold Spells
You gain the following benefits:
**Ability Score Increase.** Increase your INT, WIS, or CHA by 1, to a maximum of 20.
**Fimbulwinter's Grasp.** Your cold spells carry the strength of Fimbulwinter. Whenever you deal Cold damage to a creature with a spell of at least 1st level, you can choose one of the following additional effects.
- The creature has [[Disadvantage]] on DEX ability checks for 1 minute as a terrible cold numbs its body.
- The creature is coated in ice. It has the [[Restrained]] condition until it succeeds on a DEX Saving Throw to free itself (equal to your spell Saving Throw DC) or takes at least 10 points of Bludgeoning or Fire damage. It can make the save to end this effect at the end of each of its turns.
- The creature has [[Vulnerability]] to Cold damage for 1 minute. It can make a CON Saving Throw (equal to your spell Saving Throw DC) to end this effect at the end of each of its turns.
**Long Rest.** You can use Fimbulwinter's Grasp a number of times equal to your [[Proficiency Bonus Table|Proficiency Bonus]], and you regain all expended uses when you finish a [[Long Rest]].