# On Foot | Pace | Minute | Hour | Day | |:------:|:--------:|:-------:|:--------:| | Fast | 400 Feet | 4 Miles | 30 Miles | | Normal | 300 Feet | 3 Miles | 24 Miles | | Slow | 200 Feet | 2 Miles | 18 Miles | **Good Roads.** The presence of a good road increases the group's maximum pace by one step (from Slow to Normal or from Normal to Fast). **Slower Travelers.** The group must move at a Slow pace if any group member's Speed is reduced to half or less of normal. **Extended Travel or Forced March.** Characters can push themselves to travel for more than 8 hours per day, at the risk of tiring. At the end of each additional hour of travel beyond 8 hours, each character must succeed on a CON saving throw or gain 1 [[Exhaustion]] level. The DC is 10 plus 1 for each hour past 8 hours. <br> # Special Movement **Special Movement.** If a party can travel at a high Speed for an extended time, as with a spell such as [[Wind Walk]] or a magic item such as a [[Carpet of Flying]], translate the party's Speed into travel rates using these rules: >[!Recite|txt-c]+ Calculation > **Miles per hour** = Speed ÷ 10 > **Miles per day (Normal pace)** = Miles per hour × number of hours traveled (typically 8) > **Fast pace =** Miles per day × 1⅓ (round down) > **Slow pace =** Miles per day × 2/3 (round down) If the characters are flying or their special movement allows them to ignore [[Difficult Terrain]], they can move at a Fast pace regardless of the terrain. <br> # On Vehicles **Vehicles.** Characters traveling in a vehicle use the vehicle's speed in miles per hour to determine their rate of travel, and they don't choose a travel pace. <br> # Travel Terrain |Terrain|Maximum Pace|Encounter Distance|Foraging DC|Navigation DC|Search DC| |---|---|---|---|---|---| |Arctic|Fast*|6d6 × 10 feet|20|10|10| |Coastal|Normal|2d10 × 10 feet|10|5|15| |Desert|Normal|6d6 × 10 feet|20|10|10| |Forest|Normal|2d8 × 10 feet|10|15|15| |Grassland|Fast|6d6 × 10 feet|15|5|15| |Hill|Normal|2d10 × 10 feet|15|10|15| |Mountain|Slow|4d10 × 10 feet|20|15|20| |Swamp|Slow|2d8 × 10 feet|10|15|20| |Underdark|Normal|2d6 × 10 feet|20|10|20| |Urban|Normal|2d6 × 10 feet|20|15|15| |Waterborne|Special†|6d6 × 10 feet|15|10|15| (*) Appropriate equipment (such as skis) is necessary to keep up a Fast pace in Arctic terrain. (†) Characters' rate of travel while waterborne depends on the vehicle carrying them.