# On Foot
| Pace | Minute | Hour | Day |
|:------:|:--------:|:-------:|:--------:|
| Fast | 400 Feet | 4 Miles | 30 Miles |
| Normal | 300 Feet | 3 Miles | 24 Miles |
| Slow | 200 Feet | 2 Miles | 18 Miles |
**Good Roads.** The presence of a good road increases the group's maximum pace by one step (from Slow to Normal or from Normal to Fast).
**Slower Travelers.** The group must move at a Slow pace if any group member's Speed is reduced to half or less of normal.
**Extended Travel or Forced March.** Characters can push themselves to travel for more than 8 hours per day, at the risk of tiring. At the end of each additional hour of travel beyond 8 hours, each character must succeed on a CON saving throw or gain 1 [[Exhaustion]] level. The DC is 10 plus 1 for each hour past 8 hours.
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# Special Movement
**Special Movement.** If a party can travel at a high Speed for an extended time, as with a spell such as [[Wind Walk]] or a magic item such as a [[Carpet of Flying]], translate the party's Speed into travel rates using these rules:
>[!Recite|txt-c]+ Calculation
> **Miles per hour** = Speed ÷ 10
> **Miles per day (Normal pace)** = Miles per hour × number of hours traveled (typically 8)
> **Fast pace =** Miles per day × 1⅓ (round down)
> **Slow pace =** Miles per day × 2/3 (round down)
If the characters are flying or their special movement allows them to ignore [[Difficult Terrain]], they can move at a Fast pace regardless of the terrain.
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# On Vehicles
**Vehicles.** Characters traveling in a vehicle use the vehicle's speed in miles per hour to determine their rate of travel, and they don't choose a travel pace.
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# Travel Terrain
|Terrain|Maximum Pace|Encounter Distance|Foraging DC|Navigation DC|Search DC|
|---|---|---|---|---|---|
|Arctic|Fast*|6d6 × 10 feet|20|10|10|
|Coastal|Normal|2d10 × 10 feet|10|5|15|
|Desert|Normal|6d6 × 10 feet|20|10|10|
|Forest|Normal|2d8 × 10 feet|10|15|15|
|Grassland|Fast|6d6 × 10 feet|15|5|15|
|Hill|Normal|2d10 × 10 feet|15|10|15|
|Mountain|Slow|4d10 × 10 feet|20|15|20|
|Swamp|Slow|2d8 × 10 feet|10|15|20|
|Underdark|Normal|2d6 × 10 feet|20|10|20|
|Urban|Normal|2d6 × 10 feet|20|15|15|
|Waterborne|Special†|6d6 × 10 feet|15|10|15|
(*) Appropriate equipment (such as skis) is necessary to keep up a Fast pace in Arctic terrain.
(†) Characters' rate of travel while waterborne depends on the vehicle carrying them.