# Survival Check
To track, one or more trackers must succeed on a WIS (Survival) check. The DM might require trackers to make a new check in any of the following circumstances:
- **Resting.** The trackers resume tracking after finishing a Short or Long Rest.
- **Shifting Weather or Terrain.** The weather or terrain changes in a way that makes tracking harder.
- **Terrain Obstacle.** The trail crosses a river or similar obstacle that allows no tracks.
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# Guidelines
The DC for the check depends on how well the ground shows signs of a creature's passage. No roll is necessary in situations where the tracks are obvious, such as following an army along a muddy road. Spotting tracks on bare rock is more challenging unless the creature being tracked leaves a distinct trail.
Additionally, the passage of time often makes tracks harder to follow. In a situation where there is no trail to follow, the DM can rule that tracking is impossible.
Use the Search DC column of the [[Travel Terrain]] Table as a starting point for setting the DC for tracking. The DM can choose a DC based on their assessment of the difficulty—higher if days have elapsed since the creature passed, lower if the creature is leaving an obvious trail such as blood.
The DM can also grant [[Advantage]] on the check if there's more than one set of tracks to follow or [[Disadvantage]] if the trail passes through a busy area.
On a failed check, the character loses the trail but can attempt to find it again by carefully searching the area. It takes 10 minutes to find a trail in a confined area, such as a series of caverns, or 1 hour outdoors.