# Carving Application
**Proficiency.** To apply a carving, one must be proficient with [[Leatherworker's Tools]]. Unlike most art, where the artist determines the quality of the art, with Eldritch carvings, the canvas—the person getting carved— determines the quality of the work.
**Canvas.** The canvas must envision the rune in their mind as best they can, causing their body to distort under the eldritch pressure. The carver can then simply apply the necessary tool against the skin and let the eldritch powers move the brush, needle, or knife, depending on whether the eldritch carving is drawn, tattooed or scarified, respectively.
**Time Taken.** This procedure takes 3 hours, and the canvas must make a saving throw at the end.
# Carving Levels & Saving Throws
1. **Drawn.** A creature that has a carving drawn on its flesh must succeed on a DC 13 CON saving throw. On a failure, it gains a Short-Term [[Madness]], takes 2d10 Force damage, and the Carving isn't drawn.
2. **Tattooed.** A creature that has a carving tattooed on its flesh must succeed on a DC 20 CON Saving Throw. On a failure, it gains a Long-Term [[Madness]], takes 10d10 Force damage, and the Carving isn't tattooed.
3. **Scarified.** A creature that has a carving scarred on its flesh must succeed on a DC 29 CON Saving Throw. On a failure, it gains an Indefinite [[Madness]], takes 25d10 Force damage, and the Carving isn't scarified.
# Successful Carving Conditions
Success on the saving throw completes the carving.
**Interruption.** If the carving procedure is interrupted at any moment before the end, the saving throw automatically fails, inflicting the appropriate damage and [[Madness]] to the canvas.
**Damage.** If the damage of failing an eldritch carving reduces a creature to 0 hit points, its body is instantly disintegrated into a puddle of blood and gore.
**Finish Carving.** After the carving is complete, a creature is Attuned to it (if required) and gains both the effects of the carving and the effects of its lesser carvings.
> For example, if an eldritch carving is Tattooed on your flesh, you gain the benefits of it being Tattooed and also those from it being Drawn. To remove a carving, the flesh where the carving is located needs to be thoroughly burnt. Burning a carving also removes attunement to it.
# Special Attunement
Some Eldritch Carvings, denoted as 'requires special attunement', do not count against your maximum number of attuned items.
The DC of the CON saving throw can be increased or decreased, depending on the factors below (to a minimum of 0). Only one of the following can be applied at a time.
- **Seen Original & Studied.** A creature that has seen the original carving and studied it for 8 hours can lower the DC of the saving throw by 15.
- **Seen Perfect Copy & Studied.** A creature that has seen a perfect copy of original carving and studied it for 8 hours can understand most of the eldritch essence, lowering the DC by 8.
- **Seen Near-Perfect Copy & Studied.** A creature that has seen a near-perfect copy of the original carving and studied it for 8 hours can lower the DC of the saving throw by 4.
- **Seen Imperfect Copy & Studied.** A creature that has seen an imperfect copy of the carving and studied it for 8 hours is misguided in their approach, and the DC of the saving throw is increased by 5.