>**Reduced to 0 HP.** If you reach 0 HP and don't die instantly, you have the [[Dying]] condition until you regain any HP, and you now face making [[Death Saving Throw|Death Saving Throws]]. **Knocked Down.** You have the [[Prone]] condition and cannot end it unless you regain at least 1 HP, and if you were [[Concentration|Concentrating]], you make the Concentration Check when you gained this condition with Disadvantage. **Ability Checks and Saving Throws Affected.** You have Disadvantage on STR and DEX ability checks and saving throws. **Turn Options.** During your turn, you can only move and take one of the following options which cause you to gain levels of [[Exhaustion]]. 1. Action (Gain 2 [[Exhaustion]] Levels) 2. Bonus Action (Gain 1 [[Exhaustion]] Level) 3. Reaction (Gain 1 [[Exhaustion]] Level) **Free Object Interaction.** If you want to make a [[Free Object Interaction]], you must succeed on a DC 15 CON Saving Throw, or fail to do so. **Stabilised.** When you become [[Stable]], you have the [[Unconscious]] condition and gain 1 [[Exhaustion]] Level. A creature can remove the Exhaustion levels it gained from becoming [[Stable]] by finishing a [[Short Rest|Short]] or [[Long Rest]].