# Overview
Your patron is a cosmic parasite, draining the vitality of entire peoples and worlds. Upon forging a pact with such a patron, you become host to one of its nascent offspring. As you grow in power, the boundary between your identity and the parasitic larva within blurs.
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# Level 3
## Spell Siphon
Your patron has taught you to siphon magic from your enemies and make it your own.
**Siphon Spell.** Immediately after a creature you can see within 60 feet of you casts a spell, you can take a [[Reaction]] to force the creature to make a CHA Saving Throw against your spell save DC.
**Failure.** On a failed save, you negate the spell's effect, siphon, and steal the magic of the spell if it is at least level 1 and of a level you can cast. You have that spell prepared for the next 8 hours and the creature can't cast it while you have the spell prepared. This effect ends early if you die, have the [[Incapacitated]] condition, or finish a [[Long Rest]].
**Maximum Spells Siphoned.** The combined level of spells you can have prepared with this feature at any one time can't exceed your Charisma modifier plus 1 (minimum of a combined level of one).
If siphoning a spell would cause you to exceed this maximum combined level, you instantly lose the oldest spells prepared with this feature until you have enough available capacity to accommodate the new spell.
If a single spell's level exceeds your maximum combined level limit, you cannot accommodate the spell, and the theft fails.
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## Physical Specimen
Your patron has enhanced your physical form to improve your utility as a host and pawn.
**Patron's Blessing.** As a [[Bonus Action]], you can choose a number of the options below equal to your CHA modifier (minimum of one option). You gain the chosen benefits until you finish a [[Long Rest]].
**Change Option.** Additionally, whenever you finish a [[Short Rest]], you can choose one of your currently active benefits and replace it with a different option from this list.
- Your Hit Point maximum increases by an amount equal to your Warlock level.
- You gain [[Darkvision]] with a range of 60 feet. If you already have [[Darkvision]], its range increases by 60 feet.
- Your Speed increases by 5 feet.
- You have [[Advantage]] on saving throws to avoid or end the [[Poisoned]] condition.
- Your jump distance is tripled, and you gain a [[Climb Speed]] equal to your [[Speed]].
- Whenever you make a STR (Athletics) or DEX (Acrobatics) check, you gain a bonus to the check equal to your CHA modifier.
**(1/LR).** Once you use this feature, you can't use it again until you finish a Long Rest.
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# Level 6
## Symbiotic Sentinel
Your patron remains alert to threats to its host at all times.
**Alert.** You can't be [[Surprised]] and you have [[Advantage]] on Initiative rolls.
**Charmed & Frightened.** You have [[Advantage]] on saving throws to avoid or end the [[Charmed]] and [[Frightened]] conditions.
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# Level 10
## Spawn Pawn
**Dominate Person.** You always have the [[Dominate Person]] spell prepared. You can also cast it once without a spell slot, and you regain the ability to do so when you finish a [[Long Rest]].
**Concentration.** In addition, taking damage can't break your [[Concentration]] on [[Dominate Person]].
**Psychic Damage.** When a creature succeeds on its saving throw, it takes Psychic damage equal to your Warlock level.
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# Level 14
## Larval Regeneration
If you die, a larval parasite bursts from your corpse. You control the parasite. Your game statistics are replaced by the [[Rat]] stat block, but you retain your Hit Points, Hit Point Dice, Intelligence, Wisdom, and Charisma scores, class features, languages, and feats. The parasite can't cast spells.