Once per turn, when you hit a target with a melee weapon attack or a ranged weapon attack using a thrown weapon, you can cause the attack to have the following additional effect:
The target takes an extra 1d6 damage of the weapon's type. If the target is a creature, it must succeed on a STR saving throw against your STR or CON Save DC (your choice) or have the [[Prone]] condition.
Once used three times, the Charm vanishes from you.