# Creature
**Requirements.** When you take the [[Attack]] Action, you can use one of your attacks to throw a creature you are [[Grappled|Grappling]]. To do so, the creature must be equal to or smaller than your Size.
**Unwilling Creature.** The target must succeed on a STR or DEX saving throw (target's choice) against your STR Save DC.
The target has [[Advantage]] on the saving throw if it is the same size as you, and [[Disadvantage]] if you are at least two sizes larger than it.
On a failure, you throw the target a number of feet up to your STR Score to a space you can see within range of the target and the target has the [[Prone]] condition. On a success, the [[Grappled]] condition ends on the target.
The target takes Bludgeoning damage equal to 1 + your STR modifier (minimum 1).
**Thrown At A Creature.** If the creature is thrown at another creature, that creature must succeed on a DEX saving throw against the same DC or take the same damage and have the [[Prone]] condition.
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# Object
**Requirements.** When you take the Attack action, you use one of your attacks to throw an object you are [[Carrying or Lifting a Heavy Object|Carrying]] a number of feet up to your STR Score.
**Thrown At A Creature.** If the object is thrown into a space occupied by a creature, that creature must succeed on a DEX saving throw against your STR Save DC.
On a failure, the creature takes an amount of damage (usually a number of d4s equal to the object's size) of a type the DM thinks is appropriate for the object (usually Bludgeoning).
If the object is large enough, the creature may have the [[Prone]] and [[Restrained]] conditions at the DM's discretion.
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# Throwing Beyond STR Score
**Athletics Check.** If you attempt to make a Throw beyond your ability to do so, you must make a STR (Athletics) check of DC (10 + Total Distance minus the Distance you can Throw). On a failure, you throw the creature up to your STR Score.
A failure on this check counts toward your limited number of failures as seen in the [[Utilize]] action.