When you take the [[Magic]] Action, you cast a spell that has a casting time of an Action or use a feature or magic item that requires a [[Magic]] Action to be activated.
If you cast a spell that has a casting time of 1 minute or longer, you must take the [[Magic]] Action on each turn of that casting, and you must maintain Concentration while you do so. If your Concentration is broken, the spell fails, but you don't expend a spell slot.
# Healing or Restoration Spells on an Unwilling Creature
If you take a [[Magic]] Action to cast a spell to heal or end a Curse or negative effect such as [[Remove Curse]], [[Greater Restoration]] or [[Heal]] on a Hostile Creature or Enemy, you must make an [[Unarmed Strike]] against the target. On a miss, the target is not affected by the spell, but you don't expend a spell slot.
> **Melee Spell Attack.** You may choose to expend a spell slot of the appropriate level to instead make a melee spell attack against the target.