# Overview >When you take the [[Attack]] Action, you can make one attack roll or [[Disarm]] attempt with a weapon or an [[Unarmed Strike]]. - **Equipping and Unequipping Weapons.** You can either equip or unequip one weapon when you make an Attack as part of this Action. You do so either before or after the Attack. If you equip a weapon before an Attack, you don't need to use it for that Attack. Equipping a weapon includes drawing it from a sheath or picking it up. Unequipping a weapon includes sheathing, stowing, or dropping it. - **Moving Between Attacks.** If you move on your turn and have a feature, such as Extra Attack, that gives you more than one attack as part of the Attack action, you can use some or all of that movement to move between those attacks. <br> # Non-Lethal Blow When you would reduce a creature to 0 [[HP]] with a melee attack, you can instead reduce the creature to 1 [[HP]] and give it the [[Unconscious]] condition. It then starts a [[Short Rest]], at the end of which that condition ends on it. The condition ends early if the creature regains any [[HP]] or if someone takes an Action to administer first aid to it, making a successful DC 10 WIS (Medicine) check.