# Overview
Adamantine is an ultrahard metal found in meteorites and extraordinary mineral veins. It has supernatural and antimagic properties, yet is a mundane metal found in the earth.
Adamantine is extremely difficult to work. Only legendary smiths of global renown know how to work the metal, and it can only be softened by extreme temperatures.
# Crafting
## Expertise
- **Smith's Tools Expertise.** Adamantine can be worked by any creature with Expertise in Smith's Tools.
## Special Fire
- **Otherworldly Fire.** A character must have access to fire of a magical origin such as that of the Elemental Plane of Fire or Draconic Fire.
- Only fire of a similar strength is able to soften Adamantine enough to enable it to be worked.
- If the fire comes from a creature, it must be a creature of legendary power or any other similar situation.
## Forge
- **Forge.** A character must have access to a Forge capable of harnessing a fire hot enough to heat Adamantine.
- The forge must be able to withstand the damage from harnessing the fire, transferring it, and focusing it on the Adamantine.
- A creature within a 15-foot-[[Emanation]] originating from the forge while the Adamantine is being heated suffers from [[Extreme Heat]] (Starting DC 10) every 10 minutes.
## Smithing
- **Smithing.** Once Adamantine has been fully heated, the metal can be worked on for up to 2 hours.
- An Adamantine item must be worked for a total of 8 hours continuously.
- A creature with a STR Score of 22 or higher can take the [[Utilize]] Action to succeed on a DC 28 Smith's Tools Check to successfully work the metal for 1 hour.
- If the creature doesn't have a STR Score of 22 or higher, it makes the Check with [[Disadvantage]].