# Overview
This suit of armor is woven with Mithral, a rare, semi-organic ore that naturally resonates with the flow of arcane energy. The metal possesses an iridescent, silver-white sheen that seems to shift and shimmer in the light.
It is impossibly light, appearing more like a second skin or fine silk than metal, and is completely devoid of the weight and friction of standard equipment.
## Requirements
**No Disadvantage & STR Requirement.** If the armor normally imposes [[Disadvantage]] on DEX (Stealth) checks or has a STR requirement, the mithral version of the armor doesn't.
**Half Weight.** Mithral Armour weighs half as much as its normal counterpart.
**Trained.** You are considered trained with this armor even if you lack training with Medium armor.
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# Effects
**AC Bonus (+1).** You gain a +1 bonus to Armor Class while you wear this armor.
**DEX Bonus.** You can add your full DEX modifier to your AC, regardless of armor type.
**Resonant Stability.** While wearing this armour, you have [[Advantage]] on CON Saving Throws made to maintain [[Concentration]].
**Reflect Spell.** As a [[Reaction]], when you succeed on a saving throw against a spell, choose one creature you can see within 120 feet. The target must succeed on a DEX Saving Throw against your spell save DC. On a failure, they take a number of d6s equal to the level of the spell in Force damage.