# Overview This suit of armor is reinforced with Adamantine, one of the hardest substances in existence. The metal is dark, almost black, with a unique green-gold sheen that sets it apart from iron or steel. It feels unnaturally heavy and appears completely seamless, devoid of the scratches or dents found on common equipment. ## Requirements **Additional STR Requirement.** If the armour has a STR score Requirement such as with Heavy Armour, that requirement increases by +2. **Double Weight.** Adamantine Armour weighs twice as much as its normal counterpart. # Effects **No Critical Hits.** While you're wearing it, any [[Critical Hit]] against you becomes a normal hit. **Magic Resistance.** While you're wearing it, you have [[Advantage]] on saving throws against spells and other [[Magical Effects]]. **Magical Avoidance.** If you are is subjected to a spell or magical effect that allows you to make a saving throw to take only half damage, you instead takes no damage if you succeed on the save. **Damage Threshold.** You gain a Damage Threshold of 5, if you already have a Damage Threshold. This Damage Threshold is increased by other existing [[Damage Threshold|Damage Thresholds]] or Damage Reduction such as from the [[Heavy Armor Master]] feat. **Resistance To Spells.** While wearing Adamantine Armour, you have [[Fore Lindrov/2. Mechanics/Core/Resistance|Resistance]] to damage from Spells.