# Artifact Properties
- **Random Properties.** The Mysterious Weapon has the following random properties:
- 1 [[Artifact Properties Tables#Minor Beneficial Properties|Minor Beneficial Property]]
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# Effects
## General
- **Bonus (+1).** You have a +1 bonus to attack and damage rolls made with this magic weapon.
- Additionally, this weapon deals an extra 1d6 Radiant damage on a hit.
- **Thrown.** It has [[Thrown]] with a normal range of 20 feet and a long range of 60 feet. Immediately after hitting or missing, the weapon flies back to your hand.
- **Extraplanar Abjurer.** When you hit an Aberration, Celestial, Elemental, Fey, or Fiend with it, that creature takes an extra 1d6 Radiant damage.
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## Spellcasting
- **Spells.** While holding the [[Mysterious Weapon]], you can cast the following spells (save DC 13) from it:
- [[Protection from Evil and Good]]
- [[Revivify]]
- [[Aura Of Life]]
Once you use the [[Mysterious Weapon]] to cast a spell, you can't cast a spell again from it until the next Dawn.
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# Masteries
- [[Graze]]
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# Properties
- [[Heavy]]
- [[Thrown]]
- [[Two-Handed]]