# Artifact Properties - **Random Properties.** The Mysterious Weapon has the following random properties: - 1 [[Artifact Properties Tables#Minor Beneficial Properties|Minor Beneficial Property]] <br> # Effects ## General - **Bonus (+1).** You have a +1 bonus to attack and damage rolls made with this magic weapon. - Additionally, this weapon deals an extra 1d6 Radiant damage on a hit. - **Thrown.** It has [[Thrown]] with a normal range of 20 feet and a long range of 60 feet. Immediately after hitting or missing, the weapon flies back to your hand. - **Extraplanar Abjurer.** When you hit an Aberration, Celestial, Elemental, Fey, or Fiend with it, that creature takes an extra 1d6 Radiant damage. <br> ## Spellcasting - **Spells.** While holding the [[Mysterious Weapon]], you can cast the following spells (save DC 13) from it: - [[Protection from Evil and Good]] - [[Revivify]] - [[Aura Of Life]] Once you use the [[Mysterious Weapon]] to cast a spell, you can't cast a spell again from it until the next Dawn. <br> # Masteries - [[Graze]] <br> # Properties - [[Heavy]] - [[Thrown]] - [[Two-Handed]]