# Overview Of all the magic items created by elves, one of the most prized and jealously guarded is a Moonblade. In ancient times, nearly all elven noble houses claimed one such weapon. Over the centuries, some of these weapons have faded from the world, their magic lost as family lines have become extinct. Others have vanished with their bearers during great quests. Thus, only a few of these weapons remain. <Br> ## Sentience **Statistics.** A Moonblade is a sentient weapon with an INT of 12, a WIS of 10, and a CHA of 12. It has hearing and [[Fore Lindrov/2. Mechanics/References/Senses/Darkvision]] out to 120 feet. Its alignment matches that of its creator. **Communication.** The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder's hand when it wants to communicate something it has sensed. It can communicate through visions or dreams when the wielder is either in a trance or asleep. **Personality.** A Moonblade has a personality similar to that of its creator. Once a Moonblade has decided on an owner, it believes that only that person should wield it, even if the bearer's alignment differs from that of the weapon's or the bearer's goals later clash with the weapon's goals. <BR> ## Attunement **Curse.** A creature that the Moonblade rejects as its bearer will have a curse placed on it, causing it to make [[D20 Test|D20 Tests]] with [[Disadvantage]] for 24 hours, or until the Curse is ended by a [[Remove Curse]] spell or similar magic. **Instant.** A creature accepted by the Moonblade that tries to attune to it will become attuned instantly, causing a new rune to appear on it. That creature remains attuned to the weapon until it dies or the weapon is destroyed. **Other Creatures.** A Moonblade functions like a nonmagical Longsword for anyone other than its chosen bearer. <br> # Effects **Runes.** A Moonblade has one rune on it for each bearer it has willingly served (typically 1d6 + 1). The first rune grants a +1 bonus to attack rolls and damage rolls made with this magic weapon. Each rune beyond the first grants the Moonblade an additional property. The DM chooses each property or determines it randomly by rolling on the [[#Moonblade Properties Table]]. **Minor Property.** A Moonblade has a minor property determined by rolling on the [[Magic Item's Minor Property Table]]. ## Moonblade Properties Table | 1d100 | Property | | ------- | -------- | | 01 – 60 | Increase the weapon's bonus to attack rolls and damage rolls by 1, to a maximum of +3. Reroll if the Moonblade already has a +3 bonus. | | 61 – 75 | When you hit with an attack roll using the Moonblade, you deal an extra 1d6 Force damage. Each time the weapon gains this property after the first, the extra damage increases by 1d6, to a maximum of 3d6. Reroll if the Moonblade already deals an extra 3d6 Force damage on a hit. | | 76 – 80 | The Moonblade gains [[Thrown]] with a normal range of 20 feet and a long range of 60 feet. Each time you throw the weapon, it flies back to your hand after the attack. | | 81 – 85 | The Moonblade scores a [[Critical Hit]] on a roll of 19 or 20 on the d20. | | 86 – 95 | You can take a Bonus Action to cause the Moonblade to flash brightly. Each other creature that is within 30 feet of you and not behind [[Cover\|Total Cover]] must succeed on a DC 15 CON saving throw or have the Blinded condition for 1 minute. A creature repeats the save at the end of each of its turns, ending the effect on itself on a success. You can't use this property again until you finish a [[Short Rest\|Short]] or [[Long Rest]]. | | 96 – 99 | The Moonblade has the properties of a [[Ring of Spell Storing]]. | | 100 | You can take a [[Magic]] Action to conjure a spectral entity that resembles a shadowy elf if you don't already have one serving you. The entity appears in an unoccupied space within 120 feet of you. It uses the [[Shadow]] stat block with these changes: it is a Fey, has a Neutral alignment, and doesn't create new shadows. You control this entity, deciding how it acts and moves. It remains until it drops to 0 HP or you dismiss it as a [[Magic]] Action. | <br> # Masteries - [[Cleave]] - [[Graze]] - [[Nick]] - [[Push]] - [[Sap]] - [[Fore Lindrov/2. Mechanics/References/Weapon Masteries/Slow|Slow]] - [[Topple]] - [[Vex]] <br> # Properties - [[Ammunition]] - [[Finesse]] - [[Heavy]] - [[Fore Lindrov/2. Mechanics/References/Weapon Properties/Light|Light]] - [[Loading]] - [[Range]] - [[Reach]] - [[Thrown]] - [[Two-Handed]] - [[Versatile]] >**Special.** TEXT