# Details **+1 Bonus.** You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. **Bonus Action (1/Dawn).** You can take a Bonus Action to magically coat the blade with poison. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 CON saving throw or take 2d10 Poison damage and have the [[Poisoned]] condition for 1 minute. The weapon can't be used this way again until the next dawn. <br> # Damage **Damage.** 1d4 Piercing <br> # Masteries - [[Nick]] <br> # Properties - [[Finesse]] - [[Fore Lindrov/2. Mechanics/References/Weapon Properties/Light|Light]] - [[Thrown]]