# Details
**+1 Bonus.** You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
**Bonus Action (1/Dawn).** You can take a Bonus Action to magically coat the blade with poison. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 CON saving throw or take 2d10 Poison damage and have the [[Poisoned]] condition for 1 minute. The weapon can't be used this way again until the next dawn.
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# Damage
**Damage.** 1d4 Piercing
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# Masteries
- [[Nick]]
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# Properties
- [[Finesse]]
- [[Fore Lindrov/2. Mechanics/References/Weapon Properties/Light|Light]]
- [[Thrown]]