> [!caption|right]+ > ![[Erasmus' Staff (Pic).jpeg]] > Erasmus' Staff # Description Forged from dark, weathered metal with a wrapped grip, this staff features an angular, sunburst headpiece etched with glowing emerald runes. Suspended weightlessly within the open frame is a cluster of faceted green crystals, humming with contained arcane power around a brilliant central shard. # Effect **Charges.** This staff has 20 charges and can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. While holding this staff, you can expend charges to produce one of the following effects: - **Magic Absorption (1 Charge).** If you succeed on a saving throw against a spell or magical effect that deals half damage on a success, you can take a [[Reaction]] to expend 1 charge to instead take no damage. - **Magical Empowerment.** Immediately after casting a spell or producing a magical ability, you can expend charges and give the spell or ability an additional effect: - **Twinned (3 Charges).** If the effect targets only one creature, it targets a second creature within range. - **Increase Duration (4 Charges).** If the effect lasts until the end or start of a creature's turn, it becomes [[Concentration]] (up to 1 minute). - **Arcane Blast (9 Charges).** You can take a [[Magic]] Action to expend 6 charges to release a burst of arcane magic. Each creature in a 60-foot-Long, 5-foot-Wide [[Line]] must make a DEX Saving Throw against your spell save DC. On a failure, the creature takes 26 (4d12) Force damage. - **Powerful Strike (Up to 5 Charges).** When you hit with a melee attack using the staff, you can expend up to 5 charges. For each charge you expend, the target takes an extra 1d6 Force damage. - **Regain Spell Slot (Up to 18 Charges).** While holding the staff, you can take a [[Bonus Action]] to regain a Spell Slot, expending a number of charges equal to twice the Level of the spell slot you regain. **Regaining Charges.** The staff regains 2d8 + 4 expended charges daily at Dawn.